Heart of the OHR Contest Results
2016 Edition Compiled by Pepsi Ranger From
March 1, 2016, to August 15, 2016, the OHR community was once again given the
opportunity to relive the days when world exploration, random battle
engagement, and chitchatting with townies could become anticipated moments in
gaming. Once again, game design was about top-down travel through middling
towns, sprawling dungeons, and the fields in-between. Once
again, designers were rewarded for implementing all types of throwback design
into their games while innovating new mechanics that
emulate a classic texture. The contest, called Heart of the OHR, had a simple
rule: make, add to, or finish a traditional OHRRPG. We’ve done it before. We’ve
done it again. We’ve even done it a third time. But could we squeeze enough
juice out of the community to get a successful fourth outing? With
the new contest window in play (starting three months ahead of the last two
windows), this year hit fast and hit early, with our first two entries, Dragon Chaser and The Successor’s Legacy, going live before the month of April.
Feedback was also quick, and the designers of both games had plenty to think
about and fix before the original July 31, 2016 deadline. Did they make changes
in time? One did. But this was a step up from the usual contest pattern of
submitting unfinished games on the last day of the window to make a deadline,
which was more closely representative of the remaining entries, which may have benefitted
from spending extra time behind the curtain. But with rankings coming so close
to each other this year, it’s hard to tell whether earlier feedback would’ve
helped them do better among their competitors. Fortunately, feedback was
particularly in-depth this year, and each competitor was given a clear view of
how audiences received his game. Even if it was too late to make changes for
the contest, reviewers were generally helpful toward contestants who might want
to improve and rerelease their games down the road. In spite of the average
contest score being the lowest in the Heart of the OHR’s history, overall
impressions of this year’s crop were largely positive. One
of the staples of the Heart of the OHR’s evolving life is the changes it
undergoes from contest to contest, and this year was no exception. From the
usual fluctuating deadlines to the contest window itself, Heart of the OHR 2016
was, in essence, a successful experiment in timing. Traditionally, the contest
would begin at the start of summer and run until November 30th of that year,
allow for a one-to-two-week bugfix period, and close for good in mid-December.
Voting would usually last until the end of January. This year, to avoid the
last-minute problems that holidays seem to have on game development, the
contest window was moved back by three months and ended just before school
resumed for students. As a result, we’ve gotten ten official entries this year,
and all of them were originals. Yep, no rereleases or Legends
entries in 2016. This alone made the contest unique among its
predecessors. The way the bugfix window works was also updated for Heart of the
OHR 2016. To encourage strong first impressions, the original deadline of July
31, 2016 was rolled up with the bugfix deadline of August 15, 2016, but with
the condition that any game released on or before July 31st was entitled to an
unrated first impression, and anything released after July 31st was officially
ready for vote. This eased some pressure off of a few contestants, and many
took advantage of the new deadline rule. As usual, voting got a little crazy at
the end, with some late votes getting cast for one to three games only, and
Hurricane Matthew prolonging the voting deadline as the contest’s host
anticipated losing power during the compilation period. But in traditional
Heart of the OHR fashion, everything came to a
conclusion at a time when most people stopped publicly caring, hence the time
to put it all together and post it was nigh. And here we are. Heart
of the OHR 2016 also marked the first year that the long-standing entry prize,
the bugfix bounty by James Paige, was rendered null and void, due to personal
constraints, and was replaced instead by the host giving away the novelization
of his epic superhero story (adapted loosely from his own OHR RPG) for free.
Hardly anyone took advantage of it, so, as was expected, the gift of reading
was clearly an unpopular entry prize for this year’s contest. In
all, Heart of the OHR 2016 was a successful year, with most everything coming
together smoothly. Ten games were released during the window, all original,
with an eleventh game popping up on the Castle Paradox gamelist in June, to
become this contest’s only unofficial entry. Though, due to its abysmal
reception and questionable age, and ultimately due to its extremely low voter
turnout, the unofficial title this year has been omitted from the overall
ranking, and received a mention only for its release timing and ultra-throwback
design. Out of the official ten, however, there was one clear winner, as the
winning game not only earned the highest votes, but it also earned the most
votes, with every voter but one casting a vote for it. Because the two-thirds
rule of averages introduced in 2014 persisted this year, the voter skew of the
top-rated game versus the rest created an unusually high number of games to
take the mandatory 5-score for at least one or two voter slots (each game had
to receive at least 9 votes to beat the two-thirds rule this year, and the
lowest-voted-on games had as few as seven votes—half the number of the most
voted-on game). Fortunately, the voter skew did not affect the rankings the way
it had in previous years, so the two-thirds rule was largely unnecessary this
time around. This, too, helped this year’s Heart of the OHR become one of the
most successful of its contest ilk. If there’s a negative to be shared,
however, it’s that this year’s overall ranking was the lowest it’s ever been,
at a dismal 3.5 (3.55 with the 2/3 rule in effect), though this was not due to
low voter scores, but to poor voter consistency. Very few of this year’s 15 voters
voted on all of the games, and this singlehandedly brought the contest’s total
score down significantly. But Heart of the OHR was never the perfect contest,
and we can’t expect perfection to start now. It can only reflect the culture of
the community, and the community’s culture of involvement and feedback has
decreased steadily with each passing year since this contest began in 2010. As
the community shrinks, it seems inevitable that the
contest score will shrink with it. To get the scores back up, we would need
more people to vote on more games. Extending deadlines hasn’t helped this
cause, unfortunately. That
said, Heart of the OHR 2016 is now over, and with its ending comes the final
march for its competitive entries. Here
again is the story of that battle for the Heart of the OHR: Please
note that rankings are listed from worst to best, and based on average votes,
not rosters or quantities of total players. For this reason, abstained votes
did not count against games, but in many ways helped their averages. The
two-thirds rule requires that all games receive at least two-thirds the maximum
votes, as set by the top-voted game, in order to receive a ranking based on its
pure votes (those values given entirely by voters). Any game receiving fewer than two-thirds the maximum vote receives a score of 5
for every missing vote below the two-thirds range, thus keeping voters
accountable and the ranges from suffering from too many spikes caused by too
few opinions. This year, the top-voted game received 14 votes, so the
two-thirds rule required all games receive a minimum of 9 votes to be ranked
according to its pure average. Games utilizing the two-thirds rule (in 2016, six
games were forced to succumb to this rule for having fewer than 9 votes representing
their final scores) were ranked according to their 2/3 rule score. Honorable
Mention:
Official
Rankings:
And
there you have it, your lineup for the 2016 Heart of the OHR Contest. Thanks
again to everyone who participated this year, and special thanks to
RedMaverickZero for turning in a stellar game in Surfasaurus. Even though we did not escape the usual challenges to
the rules this year, overall we got through it relatively unscathed, and with
the turnout of ten games and fifteen voters, I think we did all right this time
around. Every year I think the community is bleeding in participation, as the
number of annual game uploads seems to decrease. But then Heart of the OHR
comes around again, and I’m reminded that the heart of the OHR still beats,
even after 18 years since James Paige had first uploaded the engine to the
public. It’s generally exciting to see a new release hit the Slime Salad
gamelist, and this year has given us a wealth of quality titles. So, thanks
again to everyone who came out of hiding to produce a night’s worth of free
entertainment, and thanks to those who still have something coming up the line.
Good job. Even the lowest-rated game was worth checking out this year. I hope
all of you continue to work on your projects and bring this crop of games to
completion. And to those who didn’t upload anything during the Heart of the OHR
window, I hope you’ll still upload something soon. The year needs more hits. Thanks
also to James Paige, RedMaverickZero, Spoonweaver, Willy Elektrix, Foxley, and
Matokage for helping with the prizes. I hope you all remembered what you
offered. Heart
of the OHR 5 begins on May 1st, 2018, and runs until December 31st,
2018, so get your entries started now if you want to make it even better than
this year’s crop. —Pepsi
Ranger P.S.
For anyone who cares, here is the explanation for select achievements: From
Fruity Quest: Time
Capsule -Refers
to the obvious delay in release, as this game was most likely made before 2005. Ultra
Throwback -The
earliest OHR games were a hodgepodge of chaotic characters, map design, and
textboxes that crammed multiple speakers into a single enclosure, which this
game does all three. 2001
Is Calling -Similar
to the previous achievement, but with the added cellphone reference, which the
game talks about. From
Dark Planet: Short
and Nearly Sweet -This
game clocks in well under the required 30 minutes of gameplay, leaving much to
be desired on all fronts. But what’s there is promising. Menu
Madness -It
seems most of the game’s design time went to developing the perfect menu
system. Unfinished
Business -The
hero’s first quest doesn’t actually exist yet. Below
the Knees Champion -No
vote for Dark Planet reached the
middle third barrier (any score greater than 3). This is worse than James Doppler’s (2014) “Below the Belt
Champion.” From
Grapnes 2: Kepnalcide: Play
that Funky Music -In
spite of the game having ugly graphics and design choices, the soundtrack is
perhaps the catchiest of the 2016 Heart of the OHR lineup. In
Defiance of Logic -Blueberries
aren’t multicolored. Why are they here? The
Forgettable Unforgettable Title Award -The
most unusual title of the contest, yet it’s so unusual that it’s hard to
remember it. Shiny
Quarter -The
introduction suggests one main quest, but the game itself takes us on another
unrelated quest. The
Unhelpful Grind -Random
battles are too few and far between to properly level-up for the upcoming boss
battles. The
Real Fruity Quest -Again,
blueberries. Below
the Belt Champion -No
vote for Grapnes 2: Kepnalcide
reached the midpoint barrier (any score greater than 4). Note: There is usually
a game that receives “Waist Level Champion,” which caps at 5, but not this
year. Winner
of the Prestigious WTF Award -With
the exception of 2010, every Heart of the OHR somebody wins this award. It’s
given to whichever entry is the oddest of the bunch. Previous winners include AR-PUH-GUH (2012) and T4R4D1DDL3 (2014). From
Dragon Chaser: Dragon
Quest Award -Dragon Chaser basically emulates Dragon Quest. The
Big Empty -There
are so many areas of the game that have nothing to see or do. Slow
to Fight -Even
though battles steadily grow in speed, they don’t at first, and they can run
quite slowly in the beginning. Super
Sandbox -Pretty
much everything is open at the start of the game and you can go just about
wherever you want in the world. And there are lots of places to explore, even
if there isn’t much to do in any of them. The
Great MIDI Crash -Dragon Chaser will occasionally crash
due to the OHR’s infamous MIDI bug. From
Quodia: Earthbound
Award -Even
though the game doesn’t play entirely like Earthbound,
it does carry much of its aesthetic. Battle
Friendly -One
of the unique elements of the game is the ability to end a battle peacefully
through diplomatic conversation and turn an enemy into an ally. Clean
Mudslinger -It’s
a kid-friendly game with lots of mud slowing down our heroes. Saturday
Morning Special -Like
Froginator’s earlier game, The Pumpkin Warriors
(2014), which also received this award, Quodia
maintains his cartoonish art style that’s reminiscent of an old 80’s cartoon. From
Sour City: Adult
Swimmer -The
art style is similar to the kinds of animated shows one might find on MTV or
Adult Swim. Cheesy
and Sleazy -Playing
the game will basically make you feel like you need a bath afterward. Minigame
Champion -Sour City’s main appeal is in its
bicycle and skateboard mini-games. Bugamon
Quest 2016 -Sour City has a handful of game-breaking
bugs, including one that forces you to replay the entire opening of Chapter 2
if you hit the wrong trigger. Bugamon
Quest was a notoriously panned OHR game that hit Operation: OHR back in
2000. A
Sight Can’t Unseen -There
are moments in Sour City that the average
player would like to forget, and then there are moments that the player can
never forget, though he’d like to. Poisoned
Heart -Sour City is full of offensive material,
and including it in this contest kind of taints the Heart of the OHR’s legacy.
But because the contest doesn’t censor, the game is accepted anyway. James Doppler’s…Adventure for the Mind
(2014) has also received this award. From
You Need a Hero: Wolf
in Wolf’s Clothing -The
heroes of the game aren’t people. They’re wolves. Team
Builder -One
of the more interesting mechanics of You
Need a Hero is the ability to talk to your teammates whenever you enter
specially designated rooms. Diametric
Opposition -Even
though the villain is pretty lame, she is exactly opposite of the hero, where he
is a very hairy manbeast with no skills, and she is a very bald human girl with
superpowers. You
Need a Furry -It’s
a game about furries. I probably don’t need to explain this one. From
Bale: Reading
is Fundamental -The
library section offers so much reading that it could probably form a separate
book. Inventive
Grind -The
magic and health system is fairly innovative, but the battle system is still
pretty bland and grindy. Redacted
Quest -It’s
possible to defeat the giant worm creature that blocks the passage into the
safe zone, but you have to travel through unfinished lands to get there. Oh,
You’re Not the Enemy? -The
support hero, Lint, looks like a baddie you have to fight when you first
encounter him. Can’t
Find the Map! -The
dungeon is so large and winding that by the time you find the map (in a small
corner near the west, if I recall), you no longer know
where you are or how to get back to where you want to go. Prettiest
Sadness -Bale is a graphically stellar game, but
kinda depressing, too. From
The Successor’s Legacy: The
Little Gem -The Successor’s Legacy is a game that
basically came out of nowhere, didn’t look like anything,
and somehow proved that it had lots of charm anyway. Random
Weapon -The
first job in the game is to choose a random box to select your weapon, though
there’s no indication what weapon you’ll choose (even though most people pick
the dagger). Watch
Your Step -The
desert dungeon has a few ground puzzles that will warp you to the start if you
step on the wrong tile. Empowered
Politics -After
you rescue the brainwashed mayor (spoiler alert!), he’ll join your party and
become a powerful ally. Give
a Little, Take a Lot -The
average sharp weapon will not only damage enemies quickly, but they will also
refill your health. The
Puzzler -The
puzzles in the game are fairly complex and interesting. From
Labyrinthilium: Don’t
Need Directions -The
game is basically a pen and paper dungeon crawler with the map always in view. Villainous
Heroes -The main protagonist is a villainous character, even though she’s portrayed as kind of a flake. Classic
Three Dimensions -It’s
in 3D! It is reminiscent of older PC dungeon crawlers from the early 90’s. You
Made That How Fast? -Labyrinthilium is a seemingly complex
game that was made in just a few weeks. Window
into the Soul -The
viewing area is pretty small, giving the player a glimpse into the game world,
but not enough to take his eyes off of the 2D map in the lower right corner. Any Harpies Here? -Many
of Pheonix’s games seems to focus on winged
characters, including this one. His last major game, Winged Realm (2014), was about harpies. It was the previous Heart
of the OHR winner. From
Surfasaurus: Surf’s
Up, Yukka! -Surfasaurus is basically a major upgrade
from one of RMZ’s earlier titles, Surf’s
Up Yuk. Events
Happen in Real Time -The
minute-by-minute television series, 24,
used to open each season with a reminder that events in the show happened in
real time. Surfasaurus also happens
in real time, as it uses the system clock to determine its events. A
Community Affair -Townies
are dynamic, and are just as involved with the island’s comings and goings as
the player-controlled hero is. Extreme
Mobility -Surfasaurus was designed with mobile
gaming in mind. Banana
Picker -The
main way to make money in Surfasaurus
is to collect and sell things, including bananas. Don’t
Leave Home without It -Again,
the best way to play Surfasaurus is
on the phone, wherever you are, for about 15 minutes a pop. Gotta
Collect ‘Em All -There
are so many collectables in Surfasaurus
that you may as well be playing Pokemon. Most
Voted On -14
out of 15 voters cast a vote for Surfasaurus,
three votes more than the next most voted on game, Labyrinthilium (at 11 votes). And
now for fun, here is a statistics list of the Heart of the OHR’s various
achievements so far: Highest
Participation Turnout: 17 (2012) (13 originals, 3 rereleased, 1 legend) Lowest
Participation Turnout: 11 (2016) (10 official originals, 1 unofficial) Highest
Voter Turnout: 16 (2012) Lowest
Voter Turnout: 12 (2010) Highest
Average Contest Rating: 6.14 (2012) Lowest Average Contest Rating: 3.55 (2016) Highest
Rated Game: Motrya (2010, 9.5) Lowest
Rated Game: James Doppler's Epic Sci-Fi
Fantasy… (2014, 2.25) Most
Voted On Game: DUNGEONMEN: Men of
Dungeons (2012, 15 votes) Least
Voted On Game: Vikings
of Midgard (2010, 5 votes)* Most
Perfect 10’s Given to a Single Game: 8 (Motrya,
2010) Most
Imperfect 1’s Given to a Single Game: 5 (Hero, 2010) Most
Perfect 10’s Given in a Contest: 12 (2010) Fewest
Perfect 10’s Given in a Contest: 1 (tie, 2014; 2016) Most
Imperfect 1’s Given in a Contest: 13 (2010) Fewest
Imperfect 1’s Given in a Contest: 1 (2012) Widest
Voter Spread for a Game: 1 – 10 (Surfasaurus,
2016) Narrowest
Voter Spread for a Game: 6 – 8 (Final
Dragon Legacy, 2012); 3 – 5 (Universal
Wars, 2012); 1 – 3 (Dark Planet,
2016); 2 – 4 (Grapnes 2: Kepnalcide,
2016)** Highest
Low Score for a Game: 7 (DUNGEONMEN: Men
of Dungeons, 2012) Lowest
High Score for a Game: 3 (Dark Planet,
2016) Number
of Games to Receive Votes from Every Voter: 1 (Eternity Fragment Prelude, 2010) *Fruity Quest (2016) received only 3 votes total, but because it wasn’t officially released for
the contest, and because I didn’t encourage votes for it, voters largely
ignored it, and I decided not to cast it in the official running. **Universal Wars actually received a low
vote of 2.5, but decimal votes were not accepted and were thus rounded to the
nearest whole number, in this case 3. |