Yo Ghost begins by informing you that the Yo Ghost Empire has been
destroying villages, that there are no survivors, and that all of the
survivors are recruited into the Yo Ghost army, and that you survived, but have not been recruited, so you are
our last hope. There's a lot wrong with that, and it's hard to chalk it
up to a typo when, later in the game, a Yo Ghost commander promises to
kill you, and then recruit you into his army. The reference to "our"
last hope had me wondering who I was supposed to be saving. The people
who were recruited into the Yo Ghost army? Those guys were all too
eager to kill me.
Unfortunately, that's as funny as Yo Ghost's shortcomings get.
There are a few bad decisions here and there that'll put a smile on
your face, some of the dialog is amusingly inept, but overall, it's not
really spectacularly bad enough to justify playing. There's a scene
where a couple dozen badguys appear onscreen, wandering in random
directions at breakneck speed, and then they all disappear after you
kill five of them in one battle. The heroes and badguys have the same
sprites and battle graphics. There are several exchanges crammed into a
single text box, characters that join you just because, bland graphics,
etcetera. It's all very mediocre as bad OHR games go. If you'd like a
real ugly beast of a bad game, try Xeon or Adventur (not a typo,
there's no e).
If I could say one thing to the creator of the game, it's that you should try to involve the player emotionally. The
villains seem like bad
guys and all, I mean, they're an evil empire, like Shinra, right? But
the game doesn't really put any effort into making you care. There's
nothing at stake, there's no real world for the villains to conquer, so
there's no world for me to want to protect. Give me some funny,
charming NPCs to talk to, give me something to like or something to
hate.
Pros: The main characters aren't named after the game's author and his friends.
Cons: Not bad enough to be funny.