Sword of Jade
was an epic, fantasy masterpiece by Fyrewulff and Charbile released for
the OHRRPGCE. Most people who are familiar with the engine are
familiar with the game. Most people who have played the game are
either inspired from it, or have nothing but praise for it (with few
exceptions). This is partly because of the surprisingly
challenging and intuitive gameplay, and the well-written
storyline. But this article isn't about either of those.
This article is about the WORLD the game's characters find themselves
in. Its history, its peoples, geographical details and lesser
known facts and tidbits of information that lend themselves together to
build a convincing stage upon which the narrative and action can then
play upon. Let us begin first with the actual geographical
details of the planet itself, and develop from there in increacing
orders of complexity.
[GEOGRAPHY]
The unnamed planet
Jade takes
place on seems to be rather Earth-like, with blue skies, varied cloud
formations, and a complete, working hydological cycle to feed its
landmasses with sufficient water to quench the thirst of its many
plantforms. No exact dimensions are given for it, though
considering the size and abilities of its inhabitants, we must assume
that it is at least as massive as Earth, or perhaps even slightly
smaller given how high many species can jump, or even fly despite their
apparent mass.
The planet has one moon, which seems to go through its phases rather
quickly, given that it always appears full at nighttime, although
stylistically this may be a given for the game's apparent artistic
direction. The moon also appears to be synchonously locked with
the planet's rotation, always appearing in exactly the same place in
the sky. When viewed from the planet's northern hemisphere, it
also seems to be either the same size as Earth's moon or again smaller
but closer. This is evidenced by the presence of several huge
craters on its eastern hemisphere, which would have certainly shattered
it if they were much larger. The moon's western hemisphere has a
jagged, irregular shaped mountain range, grayish in appearance and is
the moon's second largest feature only to an extensive bluish
maria. The maria's bluish coloration may suggest its primary
constituent is water-ice.
The planet itself has one known continent where most of the game's
action takes place, and some other landmass far away from it where
another sapient race has evolved - which we will consider later.
Surrounding the primary continent is a vast ocean, which the world's
primary inhabitants have not yet fully explored. This may be
either because of their limited lifespans, or some unique weather
phenomena preventing their sailing vessels from exploring too far
out. The unnamed continent is situated somewhere in the planet's
northern hemisphere, within the temperate zone, but bordering the
arctic circle given its range of climates. We will start in the
southeast, and work our way westward and north, describing the various
locales, climates, and notable landforms.
At the extreme southern portion of the known continent is a desert
known as the Desert of Despair. This vast, mostly unexplored
region is more or less featureless, except for two settlements on the
eastern rim, and a large snake skeleton several hundred feet
long. The furthest settlement of Keltan was a bustling
metropolis, often called the "jewel of the desert", a city renowned for
its markets and forges. It was also apparently a sea-port, as sea
travel between it and Cyport was mentioned several times. Largely
destroyed by raiders and Gahn's followers, its inhabitants largely
scattered into the wastelands. Some founded a new settlement
called "New Keltan" by an oasis, approximately halfway between the east
and wet ends of the desert.
Continuing west is another settlement called Aldez, renowned for its
mines, situated due south of a large forest. The inhabitants are
largely segregated into two sections, the original inhabitants in the
west, and immigrants and poorer refugees from Keltran following its
destruction on the east side. The village was also apparently the
home of the famous Gitleh, one of the five Valorians who defeated the
legendary Grinlow, as well as the Adventurer Johan. Below the
village's mines is Gitleh's Tomb, with no real explaination given for
its location. We could probably assume that Gitleh in life was a
miner, given his stature and the importance of the industry to Aldez's
economy.
Due north of Aldez is a vast forest cut into patches by a network of
rivers. Formerly the site of the city of Fralin, the majority of
the community has since diminished, largely on account of Grinlow's
attacks and the presence of so many monsters roaming the
countryside. Many ruins scattered around the forest are a
testement to the former size and greatness of the settlement.
It's southern border is home to Anon's tomb, seemingly a place of
worship in the days before the destruction of much of Fralin. Due
east (north of the desert) is unexplored wilderness, though a few tiny
settlements have made their presence known. Somewhere in the vast
maze of trees and rivers is Dogero and Mi'la's hometown, a refuge for
children whose parents were killed by Grinlow.
West of the Fralin Forest is a mountain called Grinlow's spire, created
by the beast when he was birthed by the planet itself, and pushed up by
the sentient monster before he went on his spree of destruction.
Near the west coast of the continent, Grinlow's spire is a barren
wasteland devoid of most life forms aside from imps and jelly
monsters. It is also the final home of Gahn, and his base of
operations before his defeat at the hands of Dogero.
North of Fralin and its forest is a mountain range called Rorc, covered
with snow and unscalable from its southern end. It forms an
elongated "<" with its point facing the west, where the continent's
sole remaining metropolis of Cyport is located. Largely spared
from the ravages of Grinlow by its impenetrable walls and fortified
castle, Cyport was also the gathering place of the Valorians before
they slew the fabled monster. Below the castle is a series of
caves which hide the unknown tomb of the fifth Valorian, the black wolf
Nix. Deep underground, a cult formed around her personage and worshiped
her as a goddess, until her vengeful spirit killed everyone in her tomb
and then froze the temple solid. This occurred some time after
Grinlow's defeat.
The peak of Rorc at the northernmost point on the continent is the
location of the fourth Valorian's tomb, Shoda. We know next to
nothing about Rorc itself, except that monsters are presumably
generated from a series of cave and subterranean chambers deep inside
the mountain. Tucked neatly in the "<" of the mountain range
is a lost city and ruin, the final resting place of Grinlow, and the
site of the Valorian's final battle. Largely destroyed, and
virtually unknown to the outside world, the city's history has been
lost to the ages. The few statues present and columns suggest it
was a bustling metropolis at some point, perhaps even the site of some
temple. Alas, the game does not lend any further clues aside from
these, but curiously seems almost entirely devoid of animal life.
Having completed our tour of the continent, there is another previously
mentioned territory, altogether unexplored by the anthropomorphic
people of the Cyport/Fralin/Keltran continent. Somewhere else
across the unexplored ocean is another landmass entirely populated by
humans. We know virtually nothing of this other civilization,
aside from some key points; its civilization had reached its
technological and cultural apex, that Gahn had attempted and nearly
succeeded in bringing it under his control, and that he was exhiled
after a long bloody war.
[PEOPLE]
So now we turn to the actual inhabitants of Jade's world, and give a
brief description of them, largely based on the game's text and various
visual clues. The majority of the people we see are more or less
anthrophomorphic animals (that is, animals with human
characteristics). Based on their comparisons to the only two
human characters in the game, Gahn and his unnamed lackey, most of
these characters seem to stand no more than about 4 feet at the head,
and have body masses largely consistent with children or fully grown
animals of their respective natures. That is to say that Dogero
seems to be approximately 4'0" tall and weigh no more than a mere 80-90
pounds, given his build, lifting and jumping capabilities, and
comparisons to other characters. Mi'La, being a female of
Dogero's apparent breed is slightly shorter, and much lighter since she
has been observed jumping nearly 4 times Dogero's height.
The rest of the game's cast is composed mostly of various mammals,
birds, and a few token reptiles, very few of which are distinct in
their apparent species. The majority appear to be mixed-breed
dogs at any rate, though there do not appear to be mixed-species
characters. There aren't any cat-dog hybrids running around, as
most of the game's couples seem to stick with their own breed.
Eugenics! Whether this is out of habit, preference, or for the
simple fact that hybrid children when born are probably sterile or
don't live long, there just aren't any. The game provides no
explaination, although it's also likely that we just don't see any
hybrid children, simply because the game just doesn't show any hybrid
kids. I've never seen a baby pigeon before, but I'm pretty sure
they exist.
The characters also seem to possess a very limited lifespan, which
although contradicted by a conversation with Johan, seems to largely
fit the theme of the game - that is to make every day count.
Firstly, the game's characters refer to the passing of time in
seasons. Instead of years, people's age is given roughly in
seasons, or quarters of years. Grinlow was defeated "only" 100
seasons prior to the game's events, as told to us in the
prologue. Since the game treats this event as some
quasi-historic, indeed biblical event, it is ludicrous to assume that a
people with a human lifespan would create an entire planet-wide
religion about the event in a mere 25 years. Moreover, the game
seems to show Dogero's entire childhood pass by in approximately 4-5
seasons, through flashbacks. Assuming the animals only live as
long as normal animals do, it's not unreasonable to assume that Dogero
& Co. have a lifespan of approximately 60 seasons or 15
years. Dogero lives no longer than any dog. The lone
notable exception seems to be an instance where Johan says he's 80
seasons old, but this seems to be sarcasm on his part.
A short lifespan of only ~15 years doesn't seem to lend itself to
cultural or technological advancement very well, but then again, go
read up the Ocampa from
Star Trek Voyager. If you're unlucky enough to be one of them, then life is over in seven years, so you better get cracking.
[ANIMA + SOULS]
Jade's storyline seems to indicate that there are two competing
religious beliefs, one of which was born out of the incident with
Grinlow 100 seasons in the past, and the other based largely around the
man called Gahn. Comparing the two first requires an analysis of
the presented facts about life and death in Jade's world, and how
"anima" is integral to both.
Anima is the lifeforce that sustains all living things in the world of
Jade. Without Anima, there is no life. It's similar to the
alchemical quintessence in that it can be refined, collected, and used
to make things. Anima is also a creature's soul, containing
fragments of memories, personality, even attributes of the entity it
once came from. At the moment of death, a creature's Anima
somehow travels to the planet's core, where a tremendous amount of
energy is stored. In the core and heart of the planet, Anima of
different types recombine and are regenerated to provide the spark of
life in newborn lifeforms. This process is more or less cyclical,
however it can be tampered with in two ways.
Anima can be captured and utilized when it is released from a living
thing, and made into "Icons", essentially artifacts and items
possessing the traits and attributes of different people, animals, even
philosophical concepts such as righteousness, might, or even
power. Prolonged use and over-exposure to Icons however creates a
dependancy on them both physically and psychologically, and can cause
long-term damage to living creatures. Pyrus's mutated form was
largely the result of being forced to use an icon made from the
legendary monster Grinlow. Icons can occasionally be refined one
step further, and made into peerless weapons - such as the Black Blade
"Vonnegut", and the Sword of Jade. Weapons made in this fashion
require a tremendous amount of time, resources, and Anima to
produce.
Anima's last transformation, aside from icon creation and the
generation of new Anima, is the creation of monsters. When a
person dies without settling their affairs, or living an otherwise
empty life, the resulting Anima is jaded and defective. Indeed,
the remaining fragments of a person's personality can linger on after
death, seeking a purpose (as in the case of the Valorians) or by
attaching themselves to icons, other Anima, and living beings,
eventually corrupting them. Traumatic death also tends to create
especially malicious, and increacingly dangerous Anima - and
monsters. If an exceptionally large number of jaded and malicious
Anima somehow make it to the planet's core, they are reborn as powerful
monsters. One such instance of this occuring is Grinlow himself.
Some event created Grinlow, and caused his conception and emergence
from the planet's core over 100 seasons before the game's events.
That the game doesn't give us an estimate of how long Grinlow was
running around before his death is an unfortunate loophole, but it must
have been for a very, very long time. Grinlow was born/created at
the core of the planet and pushed his way through the planet's crust,
forming the mountain called Grinlow's Spire. To create a monster of his
magnitude would have required the combined "Anima" of thousands, if not
millions, of lives, so we must assume that some devastating worldwide
disaster must have occurred to create so many jaded "Anima", which
would then create Grinlow himself.
[VALORIANS]
The Jade civilization 100 seasons prior to the events of the game seems
to have created a religion based around a group of people who fought
and defeated Grinlow. While the belief system that Gahn set up
has mostly eliminated much of this original faith, bits and peices of
it still remain. Mostly, these peices are about the Valorians -
the so called heroes who defeated Grinlow.
Over 100 seasons ago, some event triggered the creation of Grinlow deep
within the planet's core. Possessed by rage and instict, he went
about terrorizing the continent's people, destroying settlements and
killing whatever he came across. Five people, known as protectors
of their people banded together to try and stop Grinlow.
The first was Anon from Fralin. Anon had an interest in
supporting others, almost selflessly. We know she was some sort
of priestess and healer, who had a temple by a lakeside in Fralin's
ancient southern districts. From this temple, Anon trained other
warriors, indeed the first few true protectors to stop Grinlow and
rebuild civilization. Even after her death, her Anima continued
to inhabit her temple, passing on wisdom and support to other
protectors. Anon was the lover of the second Valorian, Gitleh.
Gitleh's strength and stature, combined with what is known of the
economy of Aldez seem to support the belief that he was a laborer or
miner in life. By his own words he seems a realist, valuing truth
and practicality over frivolity. His temple, perhaps even the
remains of an anchient mining facility, are found deep beneath
Aldez. He was also the only male Valorian.
Fedora the Fox is an oddball, as quoted by the Jade cast. She
referred to Anon and Gitleh as unskilled, and seems to only be
interested in combat. Fedora also seems to like fire, and made
the volcanic chambers beneath the Desert of Despair her home. Not
much else is known about her, aside from that she's vengeful, and
doesn't really care about what she's drug into, so long as its
interesting.
We know surprisingly little about Shoda, although she seems to speak
for the other Valorians in the confrontation with Gahn at the end of
the game. Given this one fact, and that the other Valorians seem
to almost insist on the importance of finding her, it is possible that
she was the "leader".
Ironically, we learn more about the final Valorian than any other,
considering that as far as we know only Pyrus knows of her
existance. Nix, the black wolf of Night, was reputely betrayed
and abandoned by her comrades the other Valorians. Left to
destroy Grinlow and complete the battle with him, Nix herself seems to
indicate that she herself was the legendary "savior" of the world who
used a glowing sword of jade and killed Grin. If this is
accurate, this means that Nix was the original owner of Jade. It
as also likely the very same weapon that ultimately killed her.
The event in the lost city, and the final confrontation with Grinlow
likely unfolded this way - The five Valorians had massive
reinforcements built around the city of Cyport to lure Grinlow close to
the city. From there, they fought and were chased by him to the
ancient city, where they laid a trap for him. Shoda, Anon,
Gitleh, and Fedora seemed to be unable to defeat the monster, one by
one escaping and fleeing for their lives. Witnessing this
betrayal, Nix channeled all her rage and hatred into the Sword of Jade,
and with one blow was able to slay Grinlow himself. The Sword of
Jade however seems to drain its user's emotions and lifeforce to
properly function, something like a soul-destroying weapon. The
event left Nix jaded and an emotional wreck, unable to distinguish
friends from enemies. Nix died from her wounds just inside the
city gates of Cyport and she was buried underneath the castle, where
she was revered by former supporters. The remaining four
Valorians seemed to be unable to let go of their guilt over having
abandoned Nix, and it was this secret guilt that allowed their Anima to
continue to manifest for several generations until the present
day.
All this is largely dependant on a number of small, mostly unnoticable
facts given by characters of dubious honesty. Is Nix correct in
saying that she was betrayed by the other Valorians, or is it simply
what she believed? Is she even to be trusted, given her
insanity? Are the other Valorians lying when they claim to have
killed Grinlow? If they did, then why do they all suspect and
fear that Grinlow has returned? These are not the reactions we
would expect from legendary invincible warriors. If their boasts
and claims of greatness were backed up by facts, then when the party
finally assembles them together, they would have made short work of
Gahn. Which brings us full-circle, to the face of evil itself in
Sword of Jade - Gahn, or to the common folk, GOD.
[GAHN]
Gahn appeared to the Jade folk only a few seasons before the game's
story takes place, and has already established his teachings throughout
the entire world - by force, mostly. His cult following seems to
depend on the unwilling sacrifices of others, charity without end, and
what amounts to intellectual slavery. Gahn provides all, Gahn is
the master.
The evil Gahn has a number of abilities at his disposal, seemingly all
beyond the capabilities of mortals. Matter and energy
manipulation are simple for him - he seems to be the one who teaches
the natives how to mass produce Icons, the refined form of Anima, and
even popularizes their usage, despite the risks in doing so. He
also seems to have a nearly unlimited lifespan, given that in all the
time he's seen, Gahn never ages. To the animal-people of Jade,
he's functionally immortal, virtually omnipotent, and has one final
trick. Gahn can communicate telepathically with other people, and
to some extent control their minds. So important is this ability,
that it even allows him to control monsters as though they were
extentions of himself. It is this ability which sets the entire
game, indeed the entire world's events in motion.
As has been mentioned previously, there's a second civilization
somewhere out on the other side of the planet. While apparently
at the very height of their technological and cultural abilities, this
civilization is dying. For whatever reason, be it as mundane as a
lack of resources, or some more pressing cultural issue, the unnamed
civilization is "like a prison" (so says Gahn). Gahn used his
abilities to gain control of this society, alleviating their pains and
solving many problems as he rose to power. Right as he was about
to achieve his goal however, the planet's people rejected him. He
was banished. To do so against a man already possessing God-like
powers would have required the efforts of thousands, or possibly
millions of people to overthrow him. It is almost a certainty that
there would have been a tremendous loss of life involved in doing
so. A tremendous amount of suffering and hardship would have
tainted potentially millions of Anima as they were released into the
planet. This massive world war to overthrow Gahn would have
provided the nessecery conditions to create Grinlow.
Based on these facts and logical conclusions, it can be assumed that:
(A) Gahn's telepathic abilities started a war with a united world and led to his banishment once he was defeated.
(B) The accumulated souls of the war's dead combined into the monster known as Grin. So Gahn "created" Grin.
(C) Gahn possesses every ability needed to control and direct monsters
as extensions of himself, as though he could simply project his mind
into a monster's body.
(D) If we take the previous statements to be true, then we can logically assume that GAHN IS GRIN.
He has set in motion his own rise to power, and by using his own
superior skills, made himself as a protector and living god. So
why does he fall? Why does a virtual demigod die from a mundane
sword of jade?
[THE SWORD OF JADE]
So now we finally come full-circle to the artifact at the center of the
entire game - the legendary Sword of Jade. This weapon seems to
function by drawing on the emotions and mental state of its wielder,
amplifying them many times to attack. Since it requires an
emotional state of mind to function however, the nature of its attack
is also influenced by its bearer. When Dogero first uses the
Sword, he's full of doubt and fear, emotions which overpower him and
render him unable to use the sword - in fact it nearly kills him.
Later when he confronts Gahn again, he has matured emotionally, and his
hope is what powers the weapon when Gahn is finally struck down.
Since it requires emotion to power it, the sword itself by association
"jades" its owner slightly each time it is used. Dogero lost the
will to live when he failed to defeat Gahn with it the first
time. Nix suffered severe neurological damage as well after
slaying Grinlow, perhaps moreso due to her state of mind (feeling alone
and betrayed) when she accomplished the deed. Whatever the
reasons, this is most likely the reason the sword is called "Jade", if
for little other reason than it leaves people emotionally and
physically drained. The sword also appears to be more effective
when its wielder's and opponent's mindsets are in direct opposition,
amplying its strength against opposite emotions. Dogero filled
with Hope was able to defeat a Hopeless, empty Gahn.
So this is the background for
Sword of Jade, and concludes with a simple but meaningful message. Hope endures.