

But it's the idea of this game that makes it special. This is a
mouse-controlled shooter. OHR has had mouse support for over three
years now, and the only games I can think of that have actually used it
are Ziggurats For Red Turtle and Missing,
so seeing
new things done with the engine, and done rather smoothly are always
exciting. The fact that the game is reminiscent of RMSephy's old
throw-a-contest-game-together-in-no-time-at-all-with-pretty-much-conceptual-gameplay
is just an added bonus, and a little crazy considering the only
difference in the two creators' last names is a vowel.

I've always been fond of concept games, the kind that don't take
themselves too seriously and recognize the OHR as more of a stepping
stone or hobby than an opportunity to make that damn generic RPG epic
that everybody's always wanted to make at some point in their lives, so
I will definitely welcome the opportunity to kill a few minutes
shooting at some pumpkins while some techno stuff oontses on in the
background.

There are things to address, of course. No game is perfect, especially
one made in such a small amount of time. The curve shots are an
interesting idea; I've never managed one, laptop mice are horrible for
precision work, but I like the idea. The fact that they were a bug that
became a feature gives some interesting backstory to the gameplay, but
makes one wonder if they couldn't be done without, if Zheng could flex
his plotscripting muscle and make a shooter engine that worked without
it. I can't tell you why the dripping blood coming from the letters on
the death screen extends beyond the letters themselves. And there's the
ubiquitous complaint about going through the intro every time you get a
game over, which at least was fun the first time you saw it. The game
doesn't demand enough out of you to make any of these things huge
impediments to enjoying it, they're just little annoyances that
probably would've been avoided if he'd passed the file on to one or two
other people before releasing it. I'm not even going to complain about
the difficulty. I figure that's my fault.

So if I haven't completely ruined my credibility in your eyes, go give
this game a try. It's more likely to give you back more enjoyment than
it takes from your time, patience, or whatever. It's a pretty cool
little thing, have fun with it.

note: While getting screenshots for this review, I accidentally beat
the game by some total fluke where the pumpkins sometimes bounce off
the bottom of the screen instead of dealing you damage. The boss'
attacks do the same thing. A little gamebreaking, but I'll take it. I
also accidentally made a bunch of curve shots. They're fun, but I'd
imagine they're almost impoosible to pull off intentionally.