OHR Icons: Cthulhu (Vikings of Midgard)
A Feature by Fenrir-Lunaris

Back in February of 2006, James came forward with the idea of someone making an RPG to be used as the poster child for the OHRRPGCE to show off its capabilities, and also provide graphics and music for newcomers to use (so their own games wouldn't be horrible eyesores).  Since my only serious (?) competition at the time was AdrianX, I figured that making a short and simple game wouldn't be such a hard task after all.  But it was moreso from the thought that unless someone took action, every newbie OHR game would be using AdrianX's graphics, and I had played enough games with "Anime" style plotlines and heroes with strange hairstyles already. 

I wanted to call his bluff.



I quickly set about making enemy sprites as fast as I could - maptiles would come later, and I had honestly hoped I could have recruited Lucier or Orchard-L into doing them.  After a week of rushing to get these sprites up onto Castle Paradox to display them, AdrianX backed out of the competition.  By this point I was already committed, having recruited Moogle1 and Artimus Bena to compose a few songs, and already planning for the game to go above and beyond James's simple request for a short demo to show what newbies can do with the engine.  At this time I had already created a preliminary sprite for what would eventually become Cthulhu, but I shelved it, thinking the main enemy would be better off as an evil wizard hoping to strip the world of life.  Cthulhu would be his bumbling, cowardly servant with a speech impediment, and wouldn't even be the main focus, as far as I was concerned.



I had come up with an epic story about Vikings, and had already started work on the game's central villain, who at the time would simply be known as the "Dark One".  At the time, any Lovecraft references being made by the community were being kept as tongue-in-cheek comments on the art style, and not on the enemies themselves. 



As time went by though, the idea of using the various monsters of the Lovecraft Mythos (Cthulhu, Yog-Sothoth, Tulzcha, Dagon, Shub-Niggurath, et. al.) as antagonists to the Viking Gods seemed to be a very appropriate choice, and I made the decision to surprise the community by actually using them as a central element in the game itself.



A quick rewrite to the script arranged for several Lovecraftian monsters to show up as the game's bosses, so it was only a natural step to turn the principal villain into Cthulhu himself.  It was a simple enough call - the previous villain's aspects were simply merged into Cthulhu's, resulting in a sinister, if cowardly avatar of misery and woe.  The villan would be a faceless servent of true darkness - wearing a dark hood and cloak with sinister red glowing eyes the only features seen for the face. The cloak would be a deep purple coloration, and what skin he'd have would be green with sharp, yellowed claws.  Wings and tentacles for his mouth completed the "Dark One"'s transformation from a faceless evil into a true horror.  I at first thought this sufficient enough, but then I realized I had seen this villain somewhere else before.



Nelvana Animation had beaten me to the punch several years earlier by having created a dark god to oppose a bunch of good natured stuffed bears.  Undeterred, I set about trying to write a personality for him - he'd have to be comical, and more importantly be able to engage in insult contests.  The game's spirit comes moreso from the Norse tradition of "Flyting", which is essentially the dark ages equivalent of "Freestyle Battles", or Insult Swordfighting.  As a result, I chose to have Cthulhu gleefully taunt the heroes at every available turn, and this aspect stuck with his character.  Critics have noted that because of this trait, he's like a diabolic older brother of Ultros.



To prevent him from turning into yet another two-dimensional villain, and instead transform him into an immediately recognizable figure, I gave him his catchphrase "SP*CKT".  For the record, it's pronounced "Spick-it".  The only REAL rule to follow when integrating the OHR Cthulhu into a game has been to have him occasionally make that noise, and for the most part other game authors have more or less stuck by this unsaid rule.



Cthulhu very shortly began to make camero appearances in other OHR games, starting with OHR House Heroes, where he would (at first) secretly try and force the heroes from their house by sending various monsters to try and defeat them.  From there, he's spread to other OHRRPGCE games as well...

Halloween Quest 3
Space InvadeOHRs
Vampire's Curse
Timestream Saga: Arcadia Incident Report
Sleepover

...and probably others as well.  As for what the future holds for Cthulhu, only time (and other games) will tell.