8-Bit Sprite Pack
Art by FnrrfYgmSchnish

These are the graphics I made when I was working on my first attempt at an 8-bit game, back around the time the first 8-Bit Contest was announced. I never ended up getting far enough with it to actually enter, and looking back, a lot of my graphics probably would've violated the rules--for some reason I wasn't counting "transparent black" as one of the four colors you're allowed, even though the contest rules did count it.

However, I finished a pretty good load of graphics before I lost interest in the game, and I wouldn't want them to go to waste sitting on my hard drive for all eternity. So I'm making them free for anyone to use, in case someone's really lazy or sucks at graphics but wants to make an 8-bit-styled game anyway.

Note that the battle graphics are set up like the NES Final Fantasies (all the black is transparent, because the backgrounds are mostly black with some scenery at the top), and there really isn't enough here to make a complete game. For example, the world map tileset has snow-covered towns, caves, and castles, but there aren't any "inside" tilesets for these places... so you'll have to make your own.

Feel free to use and edit these graphics in whichever way you want. If you do use these graphics (or edited versions of them) in your game, I'd prefer if you'd at least give me credit for the ones that I made, though. Or at least don't claim that you made them all!


Heroes






These are the walkabouts and in-battle graphics for the five playable characters I had planned for the game.

Originally the blue-haired guy was named Lorenzio, the big guy in armor was Elias, the pink-haired girl was Puccena, the old wizard guy was Hadada, and the dark-skinned guy with the cape was Lord Kazoontite (who was also the main villain for half of the game, before both sides realized that the guys they were fighting weren't the real enemy.)


Enemies


Small enemy, an undead seagull. I left out most of the enemy graphics because they were creatures that I use often in my other games, and I didn't really want other people using them.


A female pirate and a shadowy demon-type thing. Both of these were "mini-bosses" in the original game, but could just as easily be random encounter.


Some bosses: Lord Kazoontite and his four followers, who I never actually came up with names for. The blue guy had water-elemental powers, the red guy had fire, and the green girl had electricity... but I can't remember what kind of powers the older guy in gray had.


Attacks



Basic physical attacks: a punch or blunt weapon, a sword slash, and two "sparkly magic wand" type things, one stronger than the other.




Various healing attacks. The "rising sparkles" type are for HP-restoring spells/items, the "rising bubbles" type are for MP-restoring ones, the blue orb with stuff swirling around it is for a "revive" type spell, the white sparkle with green stuff clearing away from it is for a "cure poison" kind of thing, and the dissolving "..." speech-bubble is for curing mute/silence status.




A bunch of stat-boosting/status-effect spells. Most of these should be pretty easy to figure out, but the "little guy that splits into two" ones are for illusion-related spells (either raising your own evade, or lowering the enemy's accuracy) and the one with four arrows moving out is for a spell that returns raised/lowered stats back to normal.





Attack magic: wind, earth, a "magic missle" type of thing, a gravity or darkness-based spell, and finally some light-based things and an explosion. I really like how the "giant rock smashing up out of the ground" animation turned out.



Miscellaneous attack animations. The first two were for a "defend" command and a "scan" spell, the tiny flickering orbs are to duplicate the effect that magic has in the NES Final Fantasy 3 (first a little orb flies to the enemy, then the actual attack animation plays), and the exclamation mark could be used for all sorts of things.


Battle Backdrops




A grassy field, a forest, and a swampy area. Made to look similar to those of the NES Final Fantasy games, with the black background and a little bit of scenery at the top... but without the menu boxes around everything.


Maptiles



The world map tileset probably has enough for a complete game, with deserts, snowy areas, forests, swamps, mountains, all kinds of towns, and so on. The town tileset isn't quite as complete, though there's enough different house types to make several different-looking towns.


Extra Walkabouts







The first is a guy who was supposed to be a king or high-ranking wizard; you can tell because he's the only guy with a cape. There's also a demon, a sailing ship, Lord Kazoontite's four followers, and some random townsfolk NPCs. The demon may need to be fiddled with a bit for it to work, since the black on the inside of the gray outline isn't supposed to be transparent (though Custom will probably count it and the background black as the same color when importing.)


Weapons


A mop, a broom, and a big sweeper-type thing. These were Lorenzio's weapons in the original game.


Various hammers and axes. These were Elias' weapons in the original game.


Magical wand-type thingies. These were Puccena's weapons in the original game.


Various staff-type things. These were Hadada's weapons in the original game.


And finally, a big curved sword, which was Lord Kazoontite's weapon in the original game.