An Update Preview by Mike Willis
I was, and am, proud of this game as a
complete RPG that I have fun
playing, but I couldn't pretend that it plays like a professional
RPG. Although I was happy with the actual gameplay balance
itself (battle balance, lenient but relevant resource management, map
design), there were things, in the graphical department especially,
that I knew I had spent as little time on as possible. Coming
back to the game now, with the addition to the OHR of layer support, I
have decided to rectify some of these problems and release a new,
graphical update of Tales of the New
World I.
Old style
New style
Old style
New style; anyone interested in
doing
some battle backdrops? Haha
Finally, in the course of replaying the
game now, I am trying to
improve as much as I can, especially trying to make the textual
information in the game easier to follow. There are lots of
other small fixes and some new enemies to spice up some battles as
well, but on the whole the gameplay will remain the same. I
am playtesting the game right now, which is a rather long task for a
game that pushes 30 hours, but I fully hope to have a release in early
to mid-May.
How about we close with a list of features about the game?
*20-30 hours of gameplay
*5 introductory chapters to introduce the various main characters,
followed by chapter 6 where all of these characters meet up and
continue on together
*12 unique heroes with differing strengths and weaknesses, all of which
will need to be used at times when the party must split up into various
groups
*All original graphics and music, with the exception of the town theme
which is an ear-rendition of "A Whiter Shade of Pale" written by Gary
Brooker of Procol Harum
*Fully functional casino with slot machines and a poker table
*Fully functional coliseum for betting and entering 1-on-1 competition
*A complete story and world with a history alluded to in this game, and
to be expanded upon in Tales of the New World II, currently in
production (a demo of that game is also available)