The first thing you'll notice about
DIGIMON
SAVEZ THE WROLD!!1111 is the title. We've got all caps, we've
got a Z instead of an S, and lrod help us we've got a typo. Also
notable are the
not-quite exclamation points which Arfenhouse popularized way back
when. For some reason everyone chooses to
emulate that rather than the talking bread or evil kittens. You can
wonder why while you wait for the 30 megabyte download to finish.
Before we get into the game itself, take into consideration that the
author made it in 24 hours. Even though he probably shouldn't have
released it, especially in such a bloated state, I give him some credit
for that. And at least he's consistent with the
DIGIMON SAVEZ THE WROLD!!1111
thing. Now that that's out of the way, let's save the world!
Not pictured here is the snazzy j-pop that helps kick things off... of
course, you'll cross the bridge and almost instantly be on a new map
with new music, but I still enjoyed my time here. The flowers add a
little variety, and there's certainly been worse attempts to draw an
imposing enemy fortress. I'm not quite sure why the evil "Scintist"
(another consistent typo) has two-thirds of a bridge across his moat or
why I can cross the gap without trouble, but the music is peppy and I'm
willing to let it go.
On the next screen you navigate a winding, maze-like passage that goes
straight to the villainous "Scintist". Again, I wonder about the
security in this place. If the hallway leads directly to the boss, why
all the twists and turns? Maybe it's like the lines at an amusement
park and it helps squeeze more heroes in during the busy season, but
there's nobody else here. Some Castlevania 2 music doesn't add or
subtract anything from the scene as the Scintist tells you you're too
late and you fight him anyway.
There is absolutely no strategy to the battle. Hold down your spacebar
while default OHR farty/bouncy side effects play, and eventually you
win. The battle theme is Gilgamesh's from Final Fantasy V, but given
the choice of backdrop Bloody Tears might've been more appropriate.
After the fight you'll go to a sidescroller perspective. This time, the
broken bridge is a problem, as the confusing little textbox will inform
you. You're instantly taken to another sideview screen where there's a
young man in the ground who reads you the music credits, and a
completed bridge with nothing on the other side. There's no resolution,
nor even a prompt that the game is over. I had to open the game in
custom to verify I'd seen everything. If you're going to release a
game, you should always have a game over, or at least a textbox that
tells you to quit.
DIGIMON SAVEZ THE WROLD!!1111
didn't give me any excuses to hate it, but it didn't have a reason to
exist either, and definitely not 30 megabytes worth of reasons. Music
and sound effects can hugely inflate a game, and as an author you have
to watch and make sure that it's worth the extra download time.
The graphics were okay. The people looked like people, the Digimon
looked like a Digimon, and there was some variety to the maptiles. On
the downside, the lone battle had only an enemy graphic. No hero, no
attacks, no weapons, and most painfully, no backdrop. That could've
been forgiven had there been any kind of strategy or innovation to the
fight, but there weren't even any options to create the illusion of
depth.
The random nature of the story, and the consistency of the typos lead
me to believe that the game was an attempt towards the Arfenhouse kind
of humor. Unfortunately, it's a really hard style to pull off and
TDG196 would've been better off to try and develop his own distinctive
style than emulate it. I didn't laugh once, and I laugh at darn near
anything.
Again, I respect that this game was made in a single day. Given the
time constraints, it could've been much worse. That said, this wasn't
made for a contest or something. There's no reason the designer
couldn't have given it another day or two and polished up the story,
finished up the battle, and added some kind of an ending. Heck, he
could've even compressed the mp3s a little. There's a little graphical
talent on display here, and the guy's clearly familiar with the engine,
but there's no reason for anyone to download this particular game. If
you see the name TDG196 attached to a smaller file with a better name,
give it a shot. It could be a good one.