DIGIMON SAVEZ THE WROLD!!1111
A Review by Gizmog
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The first thing you'll notice about DIGIMON SAVEZ THE WROLD!!1111 is the title. We've got all caps, we've got a Z instead of an S, and lrod help us we've got a typo. Also notable are the not-quite exclamation points which Arfenhouse popularized way back when. For some reason everyone chooses to emulate that rather than the talking bread or evil kittens. You can wonder why while you wait for the 30 megabyte download to finish.


Before we get into the game itself, take into consideration that the author made it in 24 hours. Even though he probably shouldn't have released it, especially in such a bloated state, I give him some credit for that. And at least he's consistent with the DIGIMON SAVEZ THE WROLD!!1111 thing. Now that that's out of the way, let's save the world!


Not pictured here is the snazzy j-pop that helps kick things off... of course, you'll cross the bridge and almost instantly be on a new map with new music, but I still enjoyed my time here. The flowers add a little variety, and there's certainly been worse attempts to draw an imposing enemy fortress. I'm not quite sure why the evil "Scintist" (another consistent typo) has two-thirds of a bridge across his moat or why I can cross the gap without trouble, but the music is peppy and I'm willing to let it go.

On the next screen you navigate a winding, maze-like passage that goes straight to the villainous "Scintist". Again, I wonder about the security in this place. If the hallway leads directly to the boss, why all the twists and turns? Maybe it's like the lines at an amusement park and it helps squeeze more heroes in during the busy season, but there's nobody else here. Some Castlevania 2 music doesn't add or subtract anything from the scene as the Scintist tells you you're too late and you fight him anyway.


There is absolutely no strategy to the battle. Hold down your spacebar while default OHR farty/bouncy side effects play, and eventually you win. The battle theme is Gilgamesh's from Final Fantasy V, but given the choice of backdrop Bloody Tears might've been more appropriate.


After the fight you'll go to a sidescroller perspective. This time, the broken bridge is a problem, as the confusing little textbox will inform you. You're instantly taken to another sideview screen where there's a young man in the ground who reads you the music credits, and a completed bridge with nothing on the other side. There's no resolution, nor even a prompt that the game is over. I had to open the game in custom to verify I'd seen everything. If you're going to release a game, you should always have a game over, or at least a textbox that tells you to quit.


DIGIMON SAVEZ THE WROLD!!1111 didn't give me any excuses to hate it, but it didn't have a reason to exist either, and definitely not 30 megabytes worth of reasons. Music and sound effects can hugely inflate a game, and as an author you have to watch and make sure that it's worth the extra download time.

The graphics were okay. The people looked like people, the Digimon looked like a Digimon, and there was some variety to the maptiles. On the downside, the lone battle had only an enemy graphic. No hero, no attacks, no weapons, and most painfully, no backdrop. That could've been forgiven had there been any kind of strategy or innovation to the fight, but there weren't even any options to create the illusion of depth.

The random nature of the story, and the consistency of the typos lead me to believe that the game was an attempt towards the Arfenhouse kind of humor. Unfortunately, it's a really hard style to pull off and TDG196 would've been better off to try and develop his own distinctive style than emulate it. I didn't laugh once, and I laugh at darn near anything.

Again, I respect that this game was made in a single day. Given the time constraints, it could've been much worse. That said, this wasn't made for a contest or something. There's no reason the designer couldn't have given it another day or two and polished up the story, finished up the battle, and added some kind of an ending. Heck, he could've even compressed the mp3s a little. There's a little graphical talent on display here, and the guy's clearly familiar with the engine, but there's no reason for anyone to download this particular game. If you see the name TDG196 attached to a smaller file with a better name, give it a shot. It could be a good one.