A Feature by Fenrir-Lunaris
This month in "Mazes and Hamsters"; we visit the OHRRPGCE's most famous
race of rodent creatures, and the namesake of the Hamster Republic...
This race of charismatic rodents hail from the land of Flanat - a
dangerous land of towering lollipop trees and stalking predators that
have chiseled its natives to a life of ever-present wariness and
Flanatian Hamsters are skittish and ever wary of
their environment, constantly on guard around strangers. They're
not a race of cowards however - many of their ilk are quite brave in
the face of danger, fighting overwhelming odds to defend their
homesteads and loved ones. They're more high-strung than most
races, due to centuries of predation by wild beasts, but this survival
tactic has ensured that their species is a race of SURVIVORS first and
foremost. A Flanatian in a party is good luck - odds are, the
party will make it out of a dungeon alive.
Physical Description -
Flanatian Hamsters are shorter than the average
humanoid, rarely growing over a meter in height. Their heads are
large, with wide, attentive eyes and big noses to alert them to the
presence of food or danger. Both males and females are covered
head to toe in soft fur, ranging from a dusty sand coloration to dark
brown, with some variants of golden and muted gray showing up now and
then. A few even have hair in the traditional sense, usually
swept back along the neck and shoulders as a mane, or tied in long
locks to indicate their status. "Mustaches" are common and
considered trendy among the younger generations. They have short
lifespans, reaching maturity quickly by about 8 years of age, and most
live to 50 years or so, though few Flanatian Hamsters die of natural
causes so their true lifespan is difficult to gauge. Their
families are also quite large, with many, MANY children who usually
share the same first name.
In their homeland of Flanat, the hamsters tend to
keep to themselves, though they welcome outsiders who prove themselves
trustworthy and treat them as part of their rather extensive
communities. They get along remarkably well with Walthrosian
Fish, who are almost their opposite in personality, though the
remarkable patience of the Walthrosians is probably soothing to most
Flanatians. They are extremely distrustful of the cat-folk of
their homeland, the Ixnekolans, likely due to centuries of persecution
- if not outright hunting. Some wizards have even suspected that
it was the Ixnekolans who unintentionally forced the Flanatians to
evolve into a sentient race. Regardless, these hamsters don't get
along well with the more truly monstrous races.
Flanatian Hamsters by and large are mostly good or
neutral, though they have tendencies for chaotic behavior given that
they are prone to wild delusions - believing that they'll be mugged by
rampant cacti in their sleep for example. Heroes of their race
are usually those who have taken it upon themselves to face up to their
fears - real or imagined - and will display much more ordered and
lawful tendencies. Evil Flanatians have also been known to exist,
seeking to impose their own violent brand of justice on a world they
view as largely unsympathetic and uncaring.
Flanatian Lands -
Flanatian Hamsters tend to form more or less
constitutional monarchies they call "Republics", which are led by a
king who keeps a close circle of popularly elected advisers.
Individual settlements are mostly left to their own affairs, with a
loosely organized militia of soldiers and partisans protecting the
borderlands. Their cities are crowded and always lively, with a
heavy emphasis on farming (seeds and carrots feature prominently in
their cuisine) and education.
Flanatian Hamsters have this unspoken belief that
there's someone or something watching them at all times, and most hope
it's at least benign, if not benevolent. There's no dedicated
clergy per se, but their race has never been outspoken about their
particular religious beliefs. They're usually rather tolerant of
others' beliefs however.
The Hamsters of Flanat speak common, and their own
language (which is linguistically indistinguishable from Esperanto)
which they call "Hamsterspeak". They also quickly learn to speak
the languages of races they live with, such as gnome, halfling, and
Flanatian Hamsters who are drawn to the adventuring
life are an unpredictable lot, usually drawn by the promise of testing
their limits and overcoming their fears - those who manage to do so are
almost guaranteed to become powerful leaders in their homelands. They
usually fill the roles of scouts in a given party due to their small
size, ability to hide, and quickness of foot, and are rarely caught
unawares. For the most part, they make excellent rogues.
Hamster Racial Traits
* +2 Dexterity, -2 Wisdom : Flanatian Hamsters are very nimble and
agile, ready to spring into action, but they have a tendency to be very
* Small: As a small creature, Flanatian Hamsters gain a +1 size bonus
to Armor Class, a +1 size bonus to attack rolls, and a +4 bonus to Hide
checks, but they use smaller weapons than humans use, and their lifting
and carrying capacities are three-quarters of those of a medium size
* Hamsters' base land speed is 40 feet, due to their extremely fast
legs. They can also burrow at a speed of 10.
* +2 racial bonus on Hide, Listen, Move Silently, Spot, and Survival
* +1 racial bonus to reflex saves, and a -2 racial penalty to will
* Weapon Proficiency : Flanatian Hamsters have the martial weapon
proficiency for Hammers, Daggers, Short Swords, and Clubs.
* Automatic Languages : Hamsterspeak and Common. Bonus languages:
* Favored Class: Rogue. A multiclass Flanatian's Rogue class does not
count when determining whether he takes an experience point penalty.