Bound: The Account of Duck Duck
A Review by Paul Harrington
Meatballsub's Account of Duck Duck is a puzzle game that invovles its titular character gathering keys, spending money, and poopin' on enemies as he embarks on a journey home. The game opens with a simple, but well animated cutscene that doesn't bother telling a story. Instead, the story is contained in the game's Slime Salad game profile (A readme file should be included that contains it as well). This isn't a flaw; the game is decidedly old-school, and this gives it a very NES puzzle/action game feel. There is an optional text-based tutorial that explains the gameplay mechanics well, but it's a bit wordy and, again, should probably just be included in a readme file.
Each stage contains three keys that the player must collect, a series of monsters, and a series of switches. Players must activate these switches (sometimes in a specific order) in order to create bridges to reach the stage's goals. Each stage is contained to one screen, which works well, giving the player a good sense of where everything is.
There are a few different types of enemies; blue slimes, that move back and forth; red slimes, which chase you; hamster-things, that move at random. The hamsters are definitely the most annoying, since each stage is on a time limit and their random movements will just delay you rather than add difficulty to the puzzles.
Players defeat enemies by dropping duck dung in their paths. When an enemy wobbles into this vile pile, it shrivles and dies. Touching a dead enemy causes a power-up (or deadly MOLDY BREAD) to appear at random in the stage for a brief while. If you clear all of the stage's enemies, they'll all reappear, so your best bet is to leave one alive as you collect your keys.
For each enemy consumed and each stage cleared, the player earns points which can be traded in for health upgrades and new abilities when a green duck named Gunther is found in a stage. For a demo, what's available in the shop works well, and I'd be happy to see it expanded in future versions.