Unfortunately,
for all of the style
Star Quest
has going for it, the
actual gameplay seems kind of broken. The gameplay revolves around
dungeons and arcade games, both of which have their problems.
I completed two of the game's dungeons, one where you have to explore
an enormous tree full of empty hallways to rescue a princess, and one
where you have to avoid a fishman to rescue a king. The Great Tree
dungeon involves a whole lot of walking, and if you're not using the
engine's F1 debug key to look at the dungeon layout every now and then
you're going to waste a lot of time doing nothing. I had no idea that
there was even a princess to rescue until I looked at the
walkthrough on the game's site, because it gives you absolutely no
guidance. I'd be fine with that if the gameplay were fun, but since it
amounts to nothing more than walking down long, long, long hallways and
avoiding randomly spasming NPCs it feels like a waste of time more
often than not.
The king's dungeon is shorter and more logical; a monster chases you,
and you can rely on friendly NPCs to block him. Unfortunately, because
of the random nature of OHR NPC movement, this isn't reliable and
requires a lot of luck to get just right, since the monster can outrun
you and even touching him diagonally, even through friendly NPCs, kills
you. It's a good concept, but it feels sloppy in execution, in part due
to the hit detection of the engine.
These dungeons weren't FUN, but they were completable. As for the
arcade games, I have no idea what I'm supposed to do, with the
exception of the Space Invaders world, which took too long and was too
frustrating to be fun. You have a Rally-X styled world, where you
cruise around avoiding enemy cars, but I'm not sure what the goal was.
The map's enormous and covered in buildings that you can't access, and
you can only see a map by, again, using debug keys. I successfully
managed to avoid the deadly black cars, but could never figure out
where, if anywhere, I was supposed to go. Also, if you don't walk south
as soon as this game begins you won't find the car that you need to
drive and will quickly die. I'm not sure why the game isn't scripted to
place you in/next to the car when it begins.
Then, there's a Pac-Man (and Ms. Pac-Man) game, where you're chased by
both Pac-Man and a whole lot of ghosts. I assumed that the goal here
was to pick up the power pellets you see throughout the stage, but
touching them seems to do nothing. The walkthrough alludes to a secret
exit, but I didn't find one. Likewise, there's a game where you're
surrounded by annoying pink rabbits who shout internet speak at you,
and I have no idea what if anything you're meant to do there.
In the Space Invaders stage, you're immediately assaulted and killed
unless you know to walk south and enter a spaceship. I have no idea
why, again, you don't begin the game in the ship already, or why a
simple on/off tag isn't used to keep the Invaders away until you enter
the ship. Once you get in, you make a mad dash away from swarms of
Invaders while navigating around blocks along the way. This is the only
really interesting arcade game that I found, but the Invaders are so
much faster than you and the map is so long that once you've died
enough times you really don't feel compelled to keep trying.
The last arcade game I found was Laser Blazers, a game where you walk
down a hall filled with identical looking bouncing laser NPCs, some of
which kill you, some of which don't, all of which are very difficult to
avoid.
After I gave up on the arcade games, I turned off a computer in a power
plant, making robots inside the plant disappear. I don't know if this
affected anything else in the game. Then, I walked up a tower for a
good 20 floors, couldn't tell how much longer I'd have to walk, and
gave up.
I
like this game's aesthetics a lot. The
graphics, the music, the writing, these are all great, but... there's
not really a compelling game here. Open world games are only fun if the
smaller tasks within them are fun, and the only fun part of this game
is talking to NPCs. The maps are too large, empty, and aimless, and I
don't know if there's any way to figure out how to progress aside from
luck. I really went in wanting to like this game, but I can't recommend
it in its current form.