Fred and I go way back, I mean
way back. When I first found the
OHRRPGCE back around 2000, me and my next door neighbor at the time
decided to make our first games, and Fred was his project. As many of
you know, this game inspired me to create my very first full-length
game,
The Omega.
One might ask, what about it inspired you to make your game? Was the
original one really cool? I've thought about this question for a while
now and decided maybe its time to give the grandfather of my game a
fair review.
I've always liked the style and characters of the game. Set in medieval
times, you have your main protagonist who has flashy yellow slacks and
a razor sharp, red flat top. You have Alan, who is a mountain man and
literally a beast in combat (useless trivia: Alan is named after the
author's older brother). Then you have Gluep, who is a talking green
ball of slime. I always liked the crustacean look with the arms and
hands for some reason too; not really sure why though.

Unfortunately, the core design of the characters and the lobster hands
is where the innovation ends and where the suck begins. You will
realize very early on that there is literally no story; not even a hint
of one. All I can gather from my playthrough is that Fred is enlisting
help for something, yet, it is never apparent what he needs help with.
Fred more or less gets people to join him for something amazing then
doesn't do anything; the ultimate blue ball experience. Unless you feel
the urge to explore, you will likely never finish the demo. Some key
places are hidden and will never be found unless you have the urge to
randomly check wallmaps in certain areas.
As an added bonus, when the townsfolk give you useful information such
as, "Have you heard of Gluep Forest?", they generally vanish. In fact,
all three towns in the demo become completely barren besides a single
fisherman. One guy even gives you a Steak, a restorative item, says
nothing and vanishes as well. Not only did I find it very disturbing
that people kept disappearing, but it really started bringing my morale
down. When I would look around and see no activity in a once bustling
town, and it's all because of that flat haired freak, it really
depressed me.

As you might have expected, the combat mechanics and balance are pretty
much horrific. Magic is the most expensive product you can buy, and is
the most worthless; often doing less than melee damage or even
occasionally healing enemies. Fred can start out fighting battles on
the world map and win most of them, but once you step foot into the
mountains you find yourself getting 1-2 shotted no matter how much
grinding you have done with Fred. Alan comes in handy here, but
ironically he is found at the top of the mountain and you start at the
bottom.

Unless you have a death wish, you probably should run from every fight
on the mountain until you get Alan. The Red Baron enemies in particular
can obliterate a lone Fred in seconds. Alan joins your group for no
apparent reason and now you can safely face the encounters on the
mountain. Alan is a tank, more or less the Sephiroth of this game. Fred
from this point on is pretty much obsolete, doing less than 10 damage
to Alan's 40-80 damage. It's not even worth buying weapon and armor
upgrades for him because he flat out sucks.

You're probably wondering where to go now. Remember the guy that asked
if you had ever heard of Gluep Forest, then he disappeared? Well,
that's your clue right there. There's a hidden cave under part of the
water on the world map that you must find to progress the story.
Enemies get a little more difficult from here, but nothing Alan can't
handle (Fred still sucks). On the other side, you can visit the town
(whose townsfolk vanish as well), or head straight to the fabled Gluep
Forest, which is atop the large mountain ahead of you. This is where
things can get difficult, even for Alan. Specifically in Gluep Forest
itself, you will want to run from most encounters. At the top, Gluep
also joins you for no apparent reason, and now you have nothing better
to do than to climb back down the treacherous mountain.

Sadly, Gluep pretty much sucks too. He was meant to be a caster hero,
but due to the magic system already being retarded, he's pretty much
crippled from the start. At the bottom of the mountain, you encounter
the huge Gluep named Sam who proves to be not much of a threat to
Alan..er, the team. This is where the game more or less ends. In the
town beside Gluep Mountain, there is a man that talks about a tower,
but it was never fully implemented in the game (although the comparable
area, Mage Tower, exists in The Omega).

If you managed to play through this you are probably sitting there
saying, "What was that?" I must say I'm pretty shocked too. Looking at
it from a design point of view, there's no reason how I could even
remotely be inspired by this game. I just suppose there was always
something I liked about the characters and the "vision" (or lack
thereof) of the game. Besides the fact you could play Fred and in turn
understand some of the parallels and references to it in The Omega,
there's no real reason to even download it. Fred's Great Adventures are
not great at all, though it will always be a nostalgic trip for me.