The
Tower
A Review by Jack "NeoSpade"
Iball
Download
Here
Made for the 2011 Fan Game
contest, The Tower is Voltire's tribute
to the online flash game The Enchanted Cave, which for the sake of
this review I actually played to get a clearer idea of what Voltire
was inspired by.
The Tower is quite faithful to The Enchanted
Cave, while at the same time adding a stronger JRPG element to it.
The Tower is very much so it's
own game, that is to say
stylistically and the way in which it's presented are very different
to the game which it is based off.
From the get go this game gives
the player a choice of equipment, Voltire used the new elemental
system in this, so everything seems to have an effect on your
resists/weaknesses adding something of a tactical element to the
game.
Each floor, apart from every 10th has enemies, coins and
treasure chests, this format is similar to The Enchanted Cave, it's
here that the similarities end really.
Voltire hasn't just made a flat
out clone of The Enchanted Cave,
he's been somewhat intuitive, new setting, characters, enemies and a
bit of backstory (not much but still it's something). In addition
he's added a few new features of his own some are a nice touch,
others are just plain broken.
A nice addition is the added risk
factor on opening chests, some of which might remove some of your
hard earned (or not, read on) money. Others include Pluto, who asks
you simple questions for prizes and the secret passages.
There is also a lottery in this
game. The feature is a nice idea,
and I like the fact he added something that resembled a mini-game in
here. HOWEVER... this is the single most game breaking feature in the
game, you can hit the jackpot far too often, and far too easily, in
addition to this the save-point is always on the same floor, making
it very easy to just quit and reload if you somehow manage to go
bust, not that that matters as the game doesn't stop you from playing
and winning the lottery even if you lack the necessary funds. These
are easily fixed issues. Nothing else is really that broken, but with
money being such an important resource in this game it can nerf the
balanced combat.
Moving on to combat, which is
the meat of the game we see that
Voltire has in fact balanced this game very well, the only way to
recover in this game is by using potions, which are fairly rare and
quite expensive. While at first the enemies seem to be very weak and
easy to beat, with them dealing next to no damage, it soon adds up
and if you've not saved up and bump into a boss (or stronger enemy)
and are fresh out of them, you're going to be in a spot of
trouble.
Sadly the game also falls flat on it's face due to lack
of variety in combat, with there being all of 2 spells in the game
from what I've seen, Normal and Frost. While this may not seem that
bad they only do decent damage when you're equip with a staff, at
which point the spell automatically becomes your default attack,
making it pointless selecting it from the spell menu, even then the
Frost spell is introduced so late in the demo (and is actually on a
floor that you don't have to visit) that you can only use it in 1
fight.
The music seems to be from a
variety of sources, and there are
enough tracks in the game to prevent the songs from becoming grating,
it's also quite fitting.
The graphics range from bad to plausible,
the portraits aren't fantastic, the tiles are simple and boring to
look at. What really stands out in this game are the character
sprites, especially the hero's battle sprite considering that this is
what you'll be seeing every battle I think that this was really well
done.
I'd like to point out that Voltire has this strange habit of
using inconsistent spacing between words in textboxes. In the game I
noticed only 2 spelling errors, so that's a plus.
Despite The Tower having a few flaws it's not a half bad game in it's current state and with a bit of work could be great, Voltire has done a great job of taking the format that The Enchanted Cave used and making it his own, this game is well deserving of being finished and I would love to see an update of this at some point.