Clover Slums: Turf War Conspiracy
A Retrospective by Willy Elektrix
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Clover Slums: Turf War Conspiracy is a 2005 RPG by Pako the True G. You
may recall my gently critical review of Pako’s first effort,
Conquer the Empire, in Hamsterspeak 48. Clover Slums is a short and
slapdash demo, but it’s almost good. Pako developed some
maturity. God bless him!
Clover Slums is a gritty tale of street vengeance starring Pako
himself. Pako and his crew gun through a decrepit urban wasteland,
blasting squatters and gangbangers representing absurd cliques like the
sword-wielding Gutters and the Jamaican-inspired Junglemen. I immensely
dig Clover Slums’ aesthetics. Labyrinthine alleys are littered
with trash and wreckage. Attributes, spells, and menus are all
appropriately renamed. Experience is “respect”, money is
“bank”, your attack is “Cap ‘Em!”, and
the volume control says “BUMP IT!”. Likewise, the
dialogue is full of tough jive.


Equally interesting is Clover Slums’ ambitious gameplay.
Notably, the brief demo contains several sidequests. Typically you are
hired to kill someone, but you might also rummage in garbage cans to
feed a homeless man. Unfortunately, the quest system’s
implementation is sloppy and the quests lack significant rewards, but
the concept is very welcome and goes far to make Clover Slums seem less
linear. There’s also an action-based car chase using
touch-activated NPCs that is cool despite being infuriating. Another
refreshing feature: There are no random battles!


But despite great promise, Clover Slums is a woefully unfinished
piece of crap. The demo is less than an hour and would be incredibly
easy except for a complete lack of save points. Of course, bugs are in
full effect too. The wallmaps are noticeably holey and damage does not
display during battles. Regardless, I like Clover Slums. It’s
stylish and original. If Pako bothered to finish it and devote serious
time to deeply polishing it, Clover Slums might be incredible.
Currently, it’s merely a strange trip into the mind of a true G.

